Vanilla allowed frames and smoothed walls to be mined, ?!? So now blueprints and rock/ore are workable too. The previous list of features is where you can now place buildings, but it's not like this lets you place a wall over a turret and it'll decide to deconstruct the turret to make room.Ĭorner walls are buildable and mineable from the inner corner. * Okay maybe not anywhere - This mod lets you place buildings in places you probably want to, but not literally anywhere. I would describe more but Steam Workshop descriptions have a size limit Modded bridges and foundations should work Removing a bridge blueprint will remove the blueprint above it Building things that needs a bridge will show the bridge cost Resources are delivered to frames blocked by mountain rock (otherwise clearing out one rock tile for a wall would make you deliver only to that frame, so now it delivers to all wall frames even if they are not yet cleared for building) You may want to cancel your building projects until the skilled miners do their job. If it's valuable ore, your builders who are unskilled miners will lose potential ore. When building over rock, miners and builders will both mine away the rock to make way for the building. Replacement failure does account for the fraction of work that is deconstruction work, so it doesn't fail on the first part and doesn't reset work done past that mark. ![]() Replacement jobs can fail just like normal construction can fail, which loses 50% materials and resets work done. Buildings generally can't be used when being replaced. Damage done is reset (as normal deconstruction/reconstruction would reset the HP). Buildings with quality are assigned a new quality level. (This is technically a slight buff to normal deconstruction/reconstruction, but with the idea you're not deconstructing it for good, this is how it'll work) The material that didn't get replaced is preserved in the building, so you don't lose any, nor need any. The materials left behind is only the replaced stuff at the normal deconstruction amount (usually 75%) (Some buildings require something like wood and your choice of another material: This keeps the wood, replaces the other stuff) ![]() Materials Needed is just the stuff to be replaced. Work Needed to build is the same as normal deconstruction and construction. The goal for the mod is to remain the same as vanilla deconstruction/reconstruction without the hassle of empty holes or moving parts around.
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